Moves the object’s vertices using Perlin noise.
This node can be used to animate the object in a natural-looking motion by sending gradually-changing values to the time
input port.
time
— The time at which to evaluate the noise.amount
— The amount, in scene coordinates, of noise to add to each axis of each vertex.scale
— The size of the noise pattern. At smaller values, the noise ripples are more closely packed together.Keywords: displace, filter, natural, perturb, pseudorandom, random