Shade with Vertex Normals (vuo.shader.make.normal)

Creates a graphics shader that can paint colors on a 3D object representing its vertex normals.

This node is useful for debugging meshes.

A normal vector represents the direction a 3D surface is facing; a vertex normal is the surface’s direction at a particular vertex. With its default settings, this node will render parts of an object:

Keywords: colors, direction, draw, facing, glsl, graphics, heading, mesh, opengl, scenegraph


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