Creates a draggable perspective camera that can be added to a 3D scene.
This node lets you easily, interactively navigate through a 3D scene.
Name
— The camera’s name, to be set on Render Scene to Window
nodes.Modifier Key
— If set, only accept mouse input when this modifier key is pressed.Window
— Which window is this scene object rendering to? Used to calculate how much of an effect mouse drags should have.Field of View
— The camera’s angle of view, in degrees.Distance Min
, Distance Max
— The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0.Reset
— Set the camera’s transform back to its default position.Keywords: ViewCube, bang, browse, dolly, events, fire, frustum, gizmo, graphics, navigate, opengl, pan, pitch, projection, roll, scenegraph, trackball, trigger, view, yaw