Translates each vertex in a direction perpendicular to its plane by an amount determined by the brightness of an image.
Object
– The scene object to displace.Image
– The image to sample height values from.Channel
– Which color channels to use when calculating the amount to displace a vertex.Distance
– How far each vertex will be moved, in Vuo Coordinates.When applying a mask using the Channel
port, only the components specified will be used when calculating the displacement strength. For example, if the Channel
is set to Red
and the pixel color is RGBA (.5, 1, 1, 1)
, the resulting strength will be .5
.
Keywords: bump, etra, filter, heightmap, morph, normal, rutt, topology