Vuo comes with many different nodes for working with graphics. These can be roughly divided into 2D and 3D graphics (along with some nodes to convert between them).
For 2D designs and animations, the vuo.image and vuo.layer node sets are your starting point. These let you arrange and manipulate shapes and images, and render them in a window or composite image.
For 3D models and meshes, the vuo.scene node set is your starting point. It lets you load or build 3D objects, warp them, and arrange them within a scene, which you can render in a window or image. When building 3D objects, two additional node sets are helpful: vuo.transform for positioning, rotating, and scaling an object, and vuo.shader for painting a pattern or material on an object.
When working with 2D or 3D animations, the vuo.motion node set lets you control the path and speed of a moving object.
For video, the vuo.video node set handles playing movies and receiving video from cameras. When working specifically with the cameras on a Kinect, you can use the vuo.kinect node set. If you want to send and receive video between Vuo compositions and other applications, there’s the vuo.syphon node set.
Make Quad Layer and related nodes in the vuo.layer node set support projection mapping.