Creates an orthographic camera that can be added to a 3D scene.
The camera uses an orthographic projection. Unlike a human eye or a typical camera lens, the orthographic projection makes objects appear the same size regardless of their distance from the camera. It doesn’t have a vanishing point.
name
— A name to identify the camera, allowing other nodes to select it from a list of cameras.position
— The position of the camera, in Vuo coordinates.rotation
— The rotation of the camera, in degrees. If this is (0,0,0), the camera points toward negative infinity on the Z axis.width
— The width of the area visible to the camera, in Vuo coordinates. The height is determined by the width and the aspect ratio when the scene is rendered.distanceMin
, distanceMax
— The minimum and maximum distance from the camera at which an object is visible (clipping planes), in Vuo coordinates. If distanceMin
is negative, then objects behind the camera are visible.Keywords: axonometric, draw, elevation, graphics, isometric, opengl, orthogonal, parallel, projection, scenegraph