Creates a cube that can be added to a 3D scene.
The cube has edges of length 1 (in Vuo coordinates) and is centered in the scene, unless the Transform
input is used.
Transform
— A transform that changes the cube’s translation, rotation, or scale. It should use Vuo coordinates.Front Shader
, Left Shader
, Right Shader
, Back Shader
, Top Shader
, Bottom Shader
— A shader to determine how the face of the cube will be drawn, such as lighting and color. If no shader is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the cube face.Keywords: Platonic, box, d6, hexahedron, rectangular, square