Applies a shader to a specific material in a 3D object and all of its child objects.
This node can be used with objects created in a 3D modeling application and imported into Vuo with the
Fetch Scene node.
This node finds each object whose material name exactly matches the
Material input port or contains part of it, and replaces its shader with the given one. If
Material is empty, this node replaces all of the object’s shaders.