Creates a scene object in the shape of a cube.
Transform
— A transform that changes the cube’s translation, rotation, or scale. It should use Vuo coordinates.Front Shader
, Left Shader
, Right Shader
, Back Shader
, Top Shader
, Bottom Shader
— A shader to determine how the face of the cube will be drawn, such as lighting and color. If no shader is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the cube face.By default, the cube has a width, height, and depth of 1 and is centered at (0,0,0).
For a simpler version of this node, where all 6 sides of the cube have the same material, use Make Cube
.
Keywords: Platonic, box, d6, hexahedron, rectangular, square