Creates a scene object in the shape of a square.
Transform
— A transform that changes the square’s translation, rotation, or scale. It should use Vuo coordinates.Material
— A shader, image, or color to apply to the square. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the square.Rows
/Columns
— The number of vertices along the square’s latitude/longitude. With more vertices, the square can be deformed more flexibly by object filter nodes, but may take longer to render.By default, the square is on the XY plane, has a width and height of 1, and is centered at (0,0,0).
Keywords: heightmap, plane, rectangle, subdivision