Translates each vertex in a direction perpendicular to its plane by an amount determined by the brightness of an image.
Object– The scene object to displace.
Image– The image to sample height values from.
Channel– Which color channels to use when calculating the amount to displace a vertex.
Distance– How far each vertex will be moved, in Vuo Coordinates.
When applying a mask using the
Channel port, only the components specified will be used when calculating the displacement strength. For example, if the
Channel is set to
Red and the pixel color is
RGBA (.5, 1, 1, 1), the resulting strength will be
Keywords: bump, etra, filter, heightmap, morph, normal, rutt, topology