Creates a draggable perspective camera that can be added to a 3D scene.
This node lets you easily, interactively navigate through a 3D scene.
Name— The camera’s name, to be set on
Render Scene to Windownodes.
Modifier Key— If set, only accept mouse input when this modifier key is pressed.
Window— Which window is this scene object rendering to? Used to calculate how much of an effect mouse drags should have.
Field of View— The camera’s angle of view, in degrees.
Distance Max— The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0.
Reset— Set the camera’s transform back to its default position.
Keywords: ViewCube, bang, browse, dolly, events, fire, frustum, gizmo, graphics, navigate, opengl, pan, pitch, projection, roll, scenegraph, trackball, trigger, view, yaw