Creates a fisheye camera that can be added to a 3D scene.
The camera uses a fisheye projection. It’s capable of a very wide field of view — up to 180° (which produces a hemispherical image).
Because of the wide field of view, straight lines in the scene are rendered as curves. To produce good-looking results, you should ensure that objects in your scene are subdivided such that the vertices are close together. (I.e., if you have a line made up of 2 points, there’s no way to make the line curved. But if you subdivide the line into many colinear points, the fisheye camera is able to reposition the points to form a curve.)
Name— A name to identify the camera, allowing other nodes to select it from a list of cameras.
Position— The position of the camera, in Vuo Coordinates.
Target— The point toward which the camera should face, in Vuo Coordinates.
Up Direction— The direction the top of the camera should face.
Field of View— The camera’s angle of view, in degrees. When the rendering viewport is square and the Field of View is 180°, this will render a circular image circumscribing the viewport. As you decrease the Field of View, the image starts to cover more of the rendering viewport.
Keywords: dome, draw, graphics, hemispherical, opengl, panorama, premium, projection, scenegraph, wide angle
This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.