Creates an orthographic camera that can be added to a 3D scene.
The camera uses an orthographic projection. Unlike a human eye or a typical camera lens, the orthographic projection makes objects appear the same size regardless of their distance from the camera. It doesn’t have a vanishing point.
Name— A name to identify the camera, allowing other nodes to select it from a list of cameras.
Position— The position of the camera, in Vuo Coordinates.
Target— The point toward which the camera should face, in Vuo Coordinates.
Up Direction— The direction the top of the camera should face.
Width— The width of the area visible to the camera, in Vuo Coordinates. The height is determined by the width and the aspect ratio when the scene is rendered.
Distance Max— The minimum and maximum distance from the camera at which an object is visible (clipping planes), in Vuo Coordinates. If
Distance Minis negative, then objects behind the camera are visible.
Keywords: axonometric, draw, elevation, graphics, isometric, opengl, orthogonal, parallel, projection, scenegraph