Creates a scene object in the shape of a cone.
Transform— A transform that changes the cone’s translation, rotation, or scale. It should use Vuo Coordinates.
Material— A shader, color, or image to draw as the cone’s texture. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the surfaces of the cone.
Columns— How many segments make up this cone. More columns means smoother edges.
By default, the cone has a diameter and height of 1 and is centered at (0,0,0).
Keywords: 3D, hat, point, pyramid, wizard