Creates a scene object in the shape of a cube.
Transform— A transform that changes the cube’s translation, rotation, or scale. It should use Vuo Coordinates.
Material— A color, image, or shader to apply to all 6 sides of the cube. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across each cube face.
By default, the cube has a width, height, and depth of 1 and is centered at (0,0,0).
For individual control over the material of each side of the cube, use the
Make Cube with Materials node.
Keywords: 3D, Platonic, box, d6, hexahedron, rectangular, square