Creates a scene object in the shape of a cube.
Transform— A transform that changes the cube’s translation, rotation, or scale. It should use Vuo Coordinates.
Bottom Shader— A shader to determine how the face of the cube will be drawn, such as lighting and color. If no shader is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the cube face.
Slices— The number of vertices along the cube’s faces. With more vertices, the cube can be deformed more flexibly by object filter nodes, but may take longer to render.
By default, the cube has a width, height, and depth of 1 and is centered at (0,0,0).
For a simpler version of this node, where all 6 sides of the cube have the same material, use
Keywords: 3D, Platonic, box, d6, hexahedron, rectangular, square