Creates a square mesh made up of lines.
Transform— A transform that changes the grid’s translation, rotation, or scale. It should use Vuo Coordinates.
Material— A shader, image, or color to apply to the lines. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the lines.
Columns— The number of lines along the grid’s latitude/longitude.
Grid Type— Whether to include horizontal lines, vertical lines, or both.
Line Width— The width of each line in the grid, in Vuo Coordinates.
By default, the grid is on the XY plane, has a width and height of 1, and is centered at (0,0,0).
Keywords: heightmap, plane, rectangle, square, subdivision