Creates a 3D object that can be added to a 3D scene.
Mesh— The mesh that defines the shape of the object. Its vertices should use Vuo Coordinates. For this node to create a 3D object, you must give it a mesh.
Shader— A shader that determines how the vertices will be drawn, such as lighting and color. If no shader is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the vertices.
Transform— A transform that changes the 3D object’s translation, rotation, or scale. It should use Vuo Coordinates.
Keywords: draw, graphics, mesh, model, opengl, scenegraph, shader, texture, vertices