Creates a scene object in the shape of a sphere.
An Icosphere is a sphere mesh that distributes vertices more evenly than its counterpart, the UV sphere. This makes it a good match for use in 3D filters, as the deformations will be smoother.
Transform— A transform that changes the sphere’s translation, rotation, or scale. It should use Vuo Coordinates.
Material— A shader, image, or color to apply to the sphere. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the surface of the sphere.
Subdivisions— Splits each triangle into 4 smaller triangles, to form a closer approximation of a sphere. At 0, this node outputs an icosahedron (20 triangles). At 1, it outputs 80 triangles. At 2: 320, and so on.
By default, the sphere has a diameter of 1 and is centered at (0,0,0).
Keywords: 3d, ball, football, futbol, mesh, scene, shape, soccer, sphere