Creates a 3D object made up of points at random positions.
Transform— By default, the points are created within a 1-unit-wide shape centered at the origin; this port changes that shape’s translation, rotation, and scale.
Material— A shader, image, or color to apply to the points. Each point is assigned random texture coordinates. If no material is provided, this node uses a default gradient-colored checkerboard shader.
Distribution— The shape in which the random points are placed.
Count— The number of points to create.
Point Size— The width and height of each point, in Vuo Coordinates.
Seed— The sequence of pseudorandom numbers to use.