Creates a scene object in the shape of a sphere.
Transform— A transform that changes the sphere’s translation, rotation, or scale. It should use Vuo Coordinates.
Material— A shader, image, or color to apply to the sphere. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the surface of the sphere.
Columns— The number of vertices along the sphere’s latitude/longitude. With more vertices, the sphere has a rounder shape but may take longer to render.
By default, the sphere has a diameter of 1 and is centered at (0,0,0).
Keywords: 3d, ball, circle, ellipsoid, globe, mesh, round, scene, shape, sphere