Shade Edges with Color (vuo.shader.make.edge.color)

Creates a graphics shader that paints a 3D object opaque near the edges and transparent in the center (or vice versa).

This shader works best for objects with curved surfaces — it uses the surface’s angle relative to the camera to determine whether it’s an “edge”, so it shades flat surfaces with a solid color.

This shader ignores lighting.

Keywords: cartoon, draw, ghost, glow, glsl, graphics, opengl, paint, rim, scenegraph, texture, trace

Example compositions:

Back to vuo.shader node set documentation.