## Convert 3D Point to Rotation (vuo.type.rotate.point3d.transform)

Converts a 3D point to a transform that rotates an object. The transform does not apply translation or scale.

When used with a `Combine Transforms`

node, it is possible to easily construct a composite transform with a series of individual transformations. This is useful in scenarios where it is necessary to apply parts of a transform in a specific order. As an example, starting with an object at the origin and translating it -1 units on the Z axis, rotating 90° on the Y axis, then translating -1 units on the Z axis again will ultimately place the object at coordinates `(-1, 0, -1)`

.

**Keywords**: *angle*, *axis*, *conversion*, *euler*, *matrix*, *pitch*, *quaternion*, *roll*, *rotate*, *trs*, *yaw*

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