Divide 3D Object (vuo.scene.divide)

Separates the object’s edges, and moves them outward.

This node takes each trianglar face in the object’s mesh, and moves it along its normal vector. This causes the object to appear to break apart.

For point and line meshes, this node moves vertices outward from the origin.

Keywords: break, edge, face, filter, separate, side


Example compositions:


Back to vuo.scene node set documentation.