Creates a square mesh made up of points.
Transform
— A transform that changes the grid’s translation, rotation, or scale. It should use Vuo Coordinates.Material
— A shader, image, or color to apply to the points. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the points.Rows
/Columns
— The number of points along the grid’s latitude/longitude.Point Size
— The width and height of each point in the grid, in Vuo Coordinates.By default, the grid is on the XY plane, has a width and height of 1, and is centered at (0,0,0).
Keywords: heightmap, plane, rectangle, square, subdivision