Moves the object’s vertices using Perlin noise.
This node can be used to animate the object in a natural-looking motion by sending gradually-changing values to the Time
input port.
Time
— The time at which to evaluate the noise. To animate the noise, connect a continuously increasing number, such as the output of the Render Scene to Window
node’s Requested Frame
port.Amount
— The amount, in Vuo Coordinates, of noise to add to each axis of each vertex.Scale
— The size of the noise pattern. At smaller values, the noise ripples are more closely packed together.Keywords: displace, filter, natural, perturb, pseudorandom, random