Creates an image that is a snapshot of a 3D scene.
Objects
— The 3D objects to place in the scene.Camera Name
— The name of the camera through which the scene is viewed. The camera is selected from any in Objects
. If no matching camera is found, then a camera from Objects
is arbitrarily chosen. If there is no camera, the default camera is used.Width
, Height
— The width and height of the resulting image, in pixels.Color Depth
— The number of bits to use to represent each color channel in the output image; higher values are more precise but use more graphics storage space. Images are typically 8 bits per channel (“8bpc”), though if you’re working with image feedback, you may want to use higher precision.Multisampling
— How smooth edges of objects are. A value of 1 means each pixel is evaluated once — no smoothing. A value of 2, 4, or 8 means each pixel that lies on the edge of an object is sampled multiple times and averaged together, to provide a smoother appearance. Regardless of this setting, interior pixels are only evaluated once, so textures may still experience aliasing. (File > Export > Movie’s Antialiasing setting is an alternative that applies to the entire image, interiors included.)Image
— The snapshot image of the scene. If no scene object is visible in part of the image, that part of the image will be transparent.Depth Image
— A counterpart to the snapshot image. The depth image represents the distance between the camera and objects in the scene. Objects closer to the camera are darker, objects further from the camera are lighter.Keywords: draw, graphics, object, opengl, scenegraph