Creates an object representing the difference between the two input objects, and assigns a new material to that object.
Quality
specifies the tradeoff between performance and accuracy. At 0, the calculations are fast but highly inaccurate. At 1, the calculations are more accurate but slower. This is a fairly expensive CPU-based process, so only meshes with a fairly low number of elements (a few thousand) can work in realtime.
This node only works with triangle meshes; point and line meshes are ignored.
Keywords: -, binary, boolean and not, carve out, constructive solid geometry, csg, cut, difference, filter, minus, premium, set, whittle
This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.