Blend Images (vuo.image.blend)

Blends two images into a single image.

The resulting image uses the dimensions of the background image (unless the background image is empty, in which case it uses the dimensions of the foreground image).

The foreground image is stretched to match the size of the background image. If you want to blend images of different sizes without stretching them, use the Make Image Layer (Real Size) (or (Scaled)) and Render Layers to Image nodes.

Thanks to Romain Dura for the GLSL implementations of many blend modes.

Keywords: add, additive, alpha, burn, channel, color, color burn, color dodge, combine, composite, darker, desaturate, difference, divide, dodge, exclusion, fade, filter, grayscale, greyscale, hard light, hard mix, hue, layer, light, lighter, linear burn, linear dodge, linear light, luminosity, merge, mix, multiply, normal, opacity, overlay, pin light, power, saturation, screen, soft light, subtract, transparency, transparent, vivid light


Example compositions:


Back to vuo.image node set documentation.