Creates a scene object made up of points.
Transform
— Changes the object’s translation, rotation, or scale, in Vuo Coordinates.Material
— A shader, image, or color to apply to the object. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the object.Point Size
— How wide and high to draw the points, in Vuo Coordinates.When rendered, this object will appear as a set of points without lines or surfaces connecting them — not as a solid 3D object.
Keywords: draw, graphics, mesh, model, opengl, points, scenegraph, segments, shader, texture, vertices