Displace 3D Object with Image (vuo.scene.displace.image)

Translates each vertex in a direction perpendicular to its plane by an amount determined by the brightness of an image.

When applying a mask using the Channel port, only the components specified will be used when calculating the displacement strength. For example, if the Channel is set to Red and the pixel color is RGBA (.5, 1, 1, 1), the resulting strength will be .5.

Keywords: bump, etra, filter, heightmap, morph, normal, rutt, topology

Example compositions:

Back to vuo.scene node set documentation.