Make Targeted Stereo Camera (

Creates a stereoscopic perspective camera that can be added to a 3D scene.

The camera uses an asymmetric frustum perspective projection. Like a human eye or a typical camera lens, the perspective projection makes near objects seem larger than distant objects. The camera produces two images: one for the left eye, and one for the right eye.

Use this in conjunction with the Render Scene to Stereo Images node.

Keywords: asymmetric, binocular, draw, frustum, graphics, opengl, premium, pro, projection, scenegraph, stereoscopic

Example composition:

This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.

Back to vuo.scene node set documentation.