Creates a scene object using the “supershape” formula.
The “supershape” formula (“superformula”) is a way to create natural-looking objects. By smoothly changing the parameters, you can morph between a wide variety of shapes.
Transform
— Changes the shape’s translation, rotation, or scale, using Vuo Coordinates.Material
— A shader, image, or color to apply to the shape.m
— The number of lobes the shape has. For example, 0 produces a round or spherical object, and 6 produces a hexagonal solid.n1
, n2
, and n3
— The shape’s exponents. Values less than 1 tend to produce pinched shapes, and larger values tend to produce more relaxed shapes.a
and b
— The length of the shape’s major and minor axes.Angle
— The angles to begin and end at, in degrees counterclockwise around the Y axis.Radius
— The radius to use at the beginning and ending angle.Rows
and Columns
— The number of vertices along the shape’s latitude/longitude. With more vertices, the shape will be smoother but may take longer to render.Paul Bourke’s page provides additional information and example parameters for generating a variety of shapes.
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