This node takes every triangle in an object and splits it into 3 triangles, each touching a new vertex added at the center of the original triangle.
Distance
— The amount to move the new vertex outward relative to the plane of the original triangle.This node only affects triangle meshes; it has no effect on point and line meshes.
Keywords: divide, edge, extend, face, filter, poke, side, star, stellate, tessellate