Make Image Details Shader (vuo.shader.make.image.details)

Creates a graphics shader that can paint surface details on a 3D object.

Each image is stretched across the vertices of the 3D object. Unless the vertices form a rectangle whose aspect ratio matches the images', the images will be deformed.

This shader causes the object to be lit by the lights in the scene. (Parts of the object that face the light will be brighter than parts that face away from the light.)

Keywords: Blinn, Lambert, Phong, bump, draw, glsl, graphics, lighted, lighting, lit, map, normal, opengl, paint, scenegraph, specular, texture

Example composition:

Back to vuo.shader node set documentation.