Converts a 3D point to a transform that rotates an object. The transform does not apply translation or scale.
When used with a Combine Transforms node, it is possible to easily construct a composite transform with a series of individual transformations. This is useful in scenarios where it is necessary to apply parts of a transform in a specific order. As an example, starting with an object at the origin and translating it -1 units on the Z axis, rotating 90° on the Y axis, then translating -1 units on the Z axis again will ultimately place the object at coordinates (-1, 0, -1)
.
Keywords: angle, axis, conversion, euler, matrix, pitch, quaternion, roll, rotate, trs, yaw