Makes time run faster, slower, or backwards.
This node is useful for dynamically changing how fast an animation happens. Unlike using the Multiply node (which will cause time to jump if you change the speed multiplier), this node ensures time is continuous when changing the speed.
Time— A time, such as the output from the
Refreshed at Timeport of a Fire on Display Refresh node. Each time value should be greater than the previous one.
Speed— How fast time should move. Speed 1 means the output time will move at the same speed as the input time. Speed 2 is twice as fast. Speed 0 is stopped. Speed -1 is backwards at the same speed as the input time.
Reset— When this port receives an event, the node resets its time to 0 and continues running.
Thanks to vjsatoshi for developing the node this is based on.
Keywords: accelerate, adjust, backwards, decelerate, fast forward, faster, multiply, retime, reverse, rewind, slow down, slow motion, slower, speed up