Creates a fisheye camera that can be added to a 3D scene.
The camera uses a fisheye projection. It’s capable of a very wide field of view — up to 180° (which produces a hemispherical image).
Because of the wide field of view, straight lines in the scene are rendered as curves. To produce good-looking results, you should ensure that objects in your scene are subdivided such that the vertices are close together. (I.e., if you have a line made up of 2 points, there’s no way to make the line curved. But if you subdivide the line into many colinear points, the fisheye camera is able to reposition the points to form a curve.)
Name
— A name to identify the camera, allowing other nodes to select it from a list of cameras.Position
— The position of the camera, in Vuo Coordinates.Rotation
— The rotation of the camera, in degrees. If this is (0,0,0), the camera points toward negative infinity on the Z axis.Field of View
— The camera’s angle of view, in degrees. When the rendering viewport is square and the Field of View is 180°, this will render a circular image circumscribing the viewport. As you decrease the Field of View, the image starts to cover more of the rendering viewport.Keywords: dome, draw, graphics, hemispherical, opengl, panorama, planetarium, premium, pro, projection, scenegraph, wide angle
This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.