Creates a perspective camera that can be added to a 3D scene.
The camera uses a perspective projection. Like a human eye or a typical camera lens, the perspective projection makes near objects seem larger than distant objects.
Name
— A name to identify the camera, allowing other nodes to select it from a list of cameras.Position
— The position of the camera, in Vuo Coordinates.Rotation
— The rotation of the camera, in degrees. If this is (0,0,0), the camera points toward negative infinity on the Z axis.Field Of View
— The camera’s angle of view, in degrees.Distance Min
, Distance Max
— The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0.Keywords: draw, frustum, graphics, opengl, projection, scenegraph