Make Parametric Object (vuo.scene.make.parametric)

Creates a scene object in a shape defined by parametric math expressions.

This node creates a mesh whose vertex positions and texture mapping are defined by a set of math expressions. The expressions can use the variables U and V. This node calculates each expression for evenly spaced values of U and V. Each calculation becomes a vertex in the resulting mesh.

The math expressions can use:

For a complete list of the operators and functions available, see the Calculate node’s description.

For help understanding the math used by this node, see Introduction to parametric equations and Introduction to parametrizing a surface with two parameters.

Keywords: draw, graphics, mesh, model, opengl, points, scenegraph, segments, shader, texture, vertices


Example composition:


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