Creates a transform that can change a 3D object’s position, rotation, or size.
Translation
— The amount to shift the object’s position, in Vuo Coordinates. If this is (0,0,0), the position will be unchanged.Rotation
— The amount to rotate the object, in degrees (Euler angles). If this is (0,0,0), the object’s rotation will be unchanged.Scale
— The scale factor. If this is (1,1,1), the object’s size will be unchanged.When the transform is applied to a 3D object, the object is first rotated, then scaled, then translated.
Rotation follows the right-hand rule. If you point your right thumb in the positive direction of the axis while curling your fingers into a fist, your fingers curl in the direction of rotation. In other words, starting with a rotation of (0,0,0):
Rotation is applied in order of X, then Y, then Z.
Keywords: Euler, angle, axis, grow, move, pitch, position, roll, rotation, scale, shift, shrink, size, translation, yaw