Make Targeted Fisheye Camera (

Creates a fisheye camera that can be added to a 3D scene.

The camera uses a fisheye projection. It’s capable of a very wide field of view — up to 180° (which produces a hemispherical image).

Because of the wide field of view, straight lines in the scene are rendered as curves. To produce good-looking results, you should ensure that objects in your scene are subdivided such that the vertices are close together. (I.e., if you have a line made up of 2 points, there’s no way to make the line curved. But if you subdivide the line into many colinear points, the fisheye camera is able to reposition the points to form a curve.)

Keywords: dome, draw, graphics, hemispherical, opengl, panorama, planetarium, premium, pro, projection, scenegraph, wide angle

Example composition:

This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.

Back to vuo.scene node set documentation.