Creates a perspective camera that can be added to a 3D scene.
The camera uses a perspective projection. Like a human eye or a typical camera lens, the perspective projection makes near objects seem larger than distant objects.
Name— A name to identify the camera, allowing other nodes to select it from a list of cameras.
Position— The position of the camera, in Vuo Coordinates.
Target— The point toward which the camera should face, in Vuo Coordinates.
Up Direction— The direction the top of the camera should face.
Field Of View— The camera’s angle of view, in degrees.
Distance Max— The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0.
Keywords: draw, frustum, graphics, opengl, projection, scenegraph