Creates a 3D object made up of points at random positions.
Transform
— By default, the points are created within a 1-unit-wide shape centered at the origin; this port changes that shape’s translation, rotation, and scale.Material
— A shader, image, or color to apply to the points. Each point is assigned random texture coordinates. If no material is provided, this node uses a default gradient-colored checkerboard shader.Distribution
— The shape in which the random points are placed.Count
— The number of points to create.Point Size
— The width and height of each point, in Vuo Coordinates.Seed
— The sequence of pseudorandom numbers to use.Keywords: shape, starfield, stars