Creates a scene object in the shape of a torus.
Transform— Changes the torus’s translation, rotation, or scale, in Vuo Coordinates.
Material— A shader, image, or color to apply to the torus. If no material is provided, this node uses a default shader that stretches a gradient-colored checkerboard across the surface of the torus.
Columns— The number of vertices along the torus’s latitude/longitude. With more vertices, the torus has a rounder shape but may take longer to render.
Thickness– The diameter of the tube that makes up the torus ring. A value of 1 means that the insides of the tube touch at the center, where a smaller value will produce a hole in the middle.
By default, the torus has a diameter of 1 (spanning the outer edges) and is centered at (0,0,0).
Keywords: 3d, donut, doughnut, mesh, scene, shape