Union 3D Objects (vuo.scene.union)

Creates an object representing the union of all the input objects (the objects' combined volume), and assigns a new material to that object.

Quality specifies the tradeoff between performance and accuracy. At 0, the calculations are fast but highly inaccurate. At 1, the calculations are more accurate but slower. This is a fairly expensive CPU-based process, so only meshes with a fairly low number of elements (a few thousand) can work in realtime.

This node only works with triangle meshes; point and line meshes are ignored.

Keywords: add, binary, boolean or, combine, constructive solid geometry, csg, filter, join, premium, pro, set, sum, unify, unite


Example composition:


This is a pro node. If you share this composition with other Vuo users, they'll need to have access to pro nodes in order to run it.



Back to vuo.scene node set documentation.