Make Vertex Attribute Shader (vuo.shader.make.normal)

Creates a graphics shader that can paint colors on a 3D object representing its vertex attributes.

This node is useful for debugging meshes.

With its default settings, this node will render parts of an object:

Keywords: bitangent, colors, direction, distance, draw, facing, glsl, graphics, heading, location, mesh, opengl, position, scenegraph, tangent, texture coordinate


Back to vuo.shader node set documentation.