Creates a perspective camera that can be added to a 3D scene.
The camera uses a perspective projection. Like a human eye or a typical camera lens, the perspective projection makes near objects seem larger than distant objects.
Name — A name to identify the camera, allowing other nodes to select it from a list of cameras.
Position — The position of the camera, in Vuo Coordinates.
Target — The point toward which the camera should face, in Vuo Coordinates.
Up Direction — The direction the top of the camera should face.
Field of View — The camera’s horizontal angle of view, in degrees.
Distance Max — The minimum and maximum distance in front of the camera at which an object is visible (clipping planes), in Vuo Coordinates. These should be greater than 0.
Keywords: draw, frustum, graphics, opengl, projection, scenegraph