Spike 3D Object (vuo.scene.spike)

This node takes every triangle in an object and splits it into 3 triangles, each touching a new vertex added at the center of the original triangle.

This node only affects triangle meshes; it has no effect on point and line meshes.

Keywords: divide, edge, extend, face, filter, poke, side, star, stellate, tessellate

Example composition:

Back to vuo.scene node set documentation.